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Sleights and controls

Click on the magic tricks below to see more details and to download the high resolution videos.

Locator key card
This is an extremely useful and underrated tool with many applications. This card can be located at any time, used to find a selection or keep a card or group of cards under control. This is not a sleight, it is an old and overlooked gimmick that can be made with any deck in less than 30 seconds. We show you how to make it and some of the many applications possible.

The pass package (difficulty rating: 3)
If you don't know the pass you should and this package is for you. Includes Classic pass Invisible riffle pass Turn over pass Block cover pass Table pass The rolly polly pass One-handed shift

Riffle control (difficulty rating: 2)
One of the best ways you can control a selected card, the deck is riffled down onto the table until the spectator calls stop, the balance of the deck is then riffled down onto the rest. The card is still controlled to the top. Highly recommended.

Beginners' double lift (difficulty rating: 1)
You need to know one, this is one of the easiest to start with.

The Downs Change (difficulty rating: 2)
Forget the glide, forget the curry turnover, if the routine fits, then this one handed switch of a card is the most deceptive of its kind.

Vernon's key card placement (difficulty rating: 1)
You'll say, "Why didn't I think of that" it's so simple but so useful

The corner crimp (difficulty rating: 1)
Don't overlook this, great work on the crimp that you may not know!

The Bridge (difficulty rating: 2)
A must have move that is very useful for many effects.

Vernon Transfer Move (difficulty rating: 2)
You have eight cards in your hand. You need to get rid of three…comes up in a lot of routines. The Vernon transfer move accomplishes just that.

Vernon Multiple Shift (difficulty rating: 2*)
Four cards placed in different positions are instantly brought to the top via a straight cut or running cut. You choose.

Turn Over pass (difficulty rating: 2*)
The basic pass from Alexander Hermann . The pass is made as the deck is being turned over.

Running Cut Variation (difficulty rating: 2)
This tabled running cut looks nice and retains the top cards of the deck in order while appearing to mix the entire deck.

Tip Over Change (difficulty rating: 2)
A nice, clean way of turning over a card while exchanging it for another.

The Tap (difficulty rating: 1)
A way to instantly control a card and maintain control of it even after placing the deck on the table.

Roley Poley Pass (difficulty rating: 2*)
An easy yet flourishey way to bring a selected card to the top of the deck.

The Peek (difficulty rating: 1*)
The standard method of peeking a card in the centre of the pack. There appears to be no way the magician can see the back or the face of the card.

The Glide (difficulty rating: 1*)
A basic move allowing one card to be secretly exchanged for another.

Biddle Move (difficulty rating: 2)
A steal of a card from a packet, basically, but this move has uses limited only by your imagination.

Table Pass (difficulty rating: 2)
How the tabletop itself can be used to give cover to the pass.

Slip Cut (difficulty rating: 1*)
The basic slip cut. A basic move that you must know.

Simple 3 way False Cut (difficulty rating: 1*)
A deceptive false cut that is easy to do.

Pinky and Flesh Break (difficulty rating: 1)
One of the first things you should learn. The basis of all control with cards.

Multiple Cut Controls (difficulty rating: 1)
A really simple but deceptive control which appears like a running cut but will control the selected card.

Miller Block Push off (difficulty rating: 2)
A clean way to turn over a small group of cards as one instantly and immediately. From the late Charlie Miller.

Knuckle jog (difficulty rating: 1)
A method of invisibly obtaining a break beneath the bottom card of the deck.

Kelly Bottom Placement (difficulty rating: 2)
A utility move with many uses in many routines. It is a method of secretly placing a card from the centre of the deck to the bottom. Used in many advanced routines and also as a control.

Double undercut (difficulty rating: 2*)
A method of placing a card or group of cards to a desired position in the deck. It seems that almost any routine that has several effects in it relies on the double undercut. It can also be used strictly as a control . One of the most popular utility moves.

Vernon double lift subtlety (difficulty rating: 2)
From the 'Professor', this is a nice sublety that makes a double lift even more convincing. Everything Vernon touched turned to gold and this move is a great example of his ability to make everything better.

Ascanio spread (difficulty rating: 2)
A clean, visually convincing way of concealing a card among a small group or packet.

Classic Pass (difficulty rating: 2*)
Yes, you should know this. If someone tells you not to bother learning a pass ask them to show you theirs. Those that can do it well know the value of such a utility move which has a multitude of uses. There are few predicaments in card magic that the pass won't get you out of!

Automatic injog (difficulty rating: 1*)
An easy way for controlling a selected card. You'll need lots of methods of doing this, here's one as good as any.

Add-on move (difficulty rating: 2*)
A secret move for adding one group of cards, secretly, to another. It is used in countless routines.


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