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Magic tricks for beginners

Where do I begin? How do I know what moves are most common? Well, here we answer those questions. Remember that this site will be updated with lots of new files and many of them will be for the beginner.

Here are the moves we recommend you learn first:

Jamie Allan

Jamie Allan's MP3 (difficulty rating: 1)
A revolution in High Tech Magic A song is selected by a spectator and an iPod handed to them. As they stare at the screen, the iPod's menu system scrolls through the Genre and finds the style of music; it then selects the bands name and finally plays the selected song, all without the iPod being touched. A really hip and ultra modern effect. Watch the preview now! Requires an iPod Video/Classic or New generation iPod Nano. Support for iPhone and iPod touch coming soon!

The Peek (difficulty rating: 1*)
The standard method of peeking a card in the centre of the pack. There appears to be no way the magician can see the back or the face of the card.

The Glide (difficulty rating: 1*)
A basic move allowing one card to be secretly exchanged for another.

Swivel Cut (difficulty rating: 1*)
This is easy but looks flashy and is the basis for a lot of other moves.

Slip shuffle (difficulty rating: 1*)
The basic overhand shuffle for keeping the bottom of the deck intact.

Slip Cut (difficulty rating: 1*)
The basic slip cut. A basic move that you must know.

Simple 3 way False Cut (difficulty rating: 1*)
A deceptive false cut that is easy to do.

Kick cut (difficulty rating: 1*)
A slick "in hands" cut that has many applications and variations.

Single false cut (difficulty rating: 1*)
A simple move where you appear to cut the deck, but nothing happens. Everything stays in order.

Automatic injog (difficulty rating: 1*)
An easy way for controlling a selected card. You'll need lots of methods of doing this, here's one as good as any.

Slip force (difficulty rating: 1*)
Another method of forcing a card good for close up or stage

The Great Poker Demonstration

The Great Poker Demonstration (difficulty rating: 1)
This is one of our favourite effects, it has a story, its fun and it's easy to do.

Migrating decks

Migrating decks (difficulty rating: 1)
Wow this is good for an easy trick, two decks of different colours switch places then the selections jump to the other decks. Very Good.

You do as I do (difficulty rating: 1)
Two packs two selections and your and the spectators selections match, very cool.

Personification

Personification (difficulty rating: 1)
The spectator uses there own name to spell out and find a chosen card, this is an easy trick but is a very powerful effect, don't be put of, as it's easy.

Double surprise

Double surprise (difficulty rating: 1)
Instead of the selection reversing itself (we've seen it before!) the whole deck turns face up!

Follow the leader

Follow the leader (difficulty rating: 1)
No slight of hand, the colour groups follow each other no matter how much they are mixed.

Perplexity

Perplexity (difficulty rating: 1)
A selection un-reverses itself only to be caught between two aces!

Two card transposition

Two card transposition (difficulty rating: 1)
Really easy but very clever trick that you can repeat several times. Two cards keep changing places.

Double backer force (difficulty rating: 1)
Yet another force but this time making very good use of a gimmick, very deceptive. Recommended

The revolving force (difficulty rating: 1)
Yes it's force but you need to mix things up a bit and this one needs no skill and is very clean to perform.

The four deuces (difficulty rating: 1)
What the Deuce! An incredible 4 card reversal credited to John Scarne but maybe Frank Garcia had a hand in it to!

The four packs (difficulty rating: 1)
Great party trick, the magician finds 4 cards chosen by 4 people.

Poker face

Poker face (difficulty rating: 1)
Tell them their card just by reading their face!! A fun trick,

My lucky card

My lucky card (difficulty rating: 1)
You'll need one trick like this, not only is it easy but you can do it with the worst pack of cards that you will be handed in the bar or pub. If it happens you can still do good magic with it.

Travelling card

Travelling card (difficulty rating: 1)
AKA the lazy man's cards trick and you will see why. You find the card but do none of the work. No skill required

Lyle

Lyle's 4 of a kind (difficulty rating: 1)
Three piles dealt by a spectator produce three cards that match a previously chosen card.

Simple oil and water

Simple oil and water (difficulty rating: 1)
A beginner's way of performing this classic, the red and black cards separate themselves into colour groups by magic and they even end up in the correct numerical order.

Car case escape

Car case escape (difficulty rating: 1)
A chosen card lost in the pack and the deck placed back into the card box, but yet the card penetrates right through the whole lot!

Sympathetic coins

Sympathetic coins (difficulty rating: 1)
A really cool matrix effect where the 4 coins all travel to the same spot but pass through a normal hanky to do so. Easy to do and I nice effect just using 4 normal coins and a normal hanky.

6 coins across

6 coins across (difficulty rating: 1)
A very easy way of achieving a very difficult looking classic. Great if you're just getting into coin work.

Thumb palm switch (difficulty rating: 1)
A simple coin switch using the finger and thumb palm.

Grand Delusio

Grand Delusio (difficulty rating: 1)
A very real world version of the Dunberry's Delusion plot. Mike's handing will throw off the sceptics in this fantastic layman's effect.

Beginners' tricks package (difficulty rating: 1)
With this package you can learn 5 simple tricks that require no skill. If you can hold a deck of cards without dropping it odds are you can do these tricks, within 5 minutes of watching them. Includes Birds of a Feather, three cards placed into the pack rise to the top! Cross Suits, 2 random cards reverse themselves then jump to the top of the pack! Simple Ace Matrix, 4 aces placed in different packets all jump to the same one! Card Reveal with kicker finish, what its says, you find the card, but also the 4 aces! The Casino Card Trick, Find there card and win yourself money every time!

Beginners

Beginners' moves package (difficulty rating: 1)
A great beginners slight of hand package. You can play a guitar if you know 3 chords and the same can be said for magic, if you learn the following 6 moves you can do a ton of great stuff with them. Learn the 6 basic moves you will need to accomplish 80% of all card magic. Pinky Break Basic Card Control Double Lift Riffle Force The Glide Simple 3 way false cut

Jamie Allan

Jamie Allan's iMagic (difficulty rating: 1)
This is really fantastic, we love effects that we cant big up enough, somebody names a card from the deck and without you touching your iPhone, the thought of card appears in the main menu screen. Very Highly Recommended.

Flustration count (difficulty rating: 1)
A simple but very useful count that shows a small packet of cards to be all the same.

Basic coin pass (difficulty rating: 1)
A simple way to vanish any coin. Easy to do but very deceptive.

Palming a coin (difficulty rating: 1)
If you're getting into coin magic this file is for you. Every magician needs to be able palm a coin; on this file you will see 5 different palms explained. Includes, thumb palm. Classic palm, finger palm, back palm and T Nelson Downs palm.

French Drop

French Drop (difficulty rating: 1)
The beginners vanishing coin move, can be used in many routines, included in this file is how to use this move to make any coin pass through any solid table!

Beginners' double lift (difficulty rating: 1)
You need to know one, this is one of the easiest to start with.

The buckle count (difficulty rating: 1)
A must have move, very useful for many classic routines.

Vernon's top palm (difficulty rating: 1)
A simple and quick way to palm the top card of the deck.

Vernon's key card placement (difficulty rating: 1)
You'll say, "Why didn't I think of that" it's so simple but so useful

Three card trick

Three card trick (difficulty rating: 1)
A simple twist on a classic, never mind Amex, make sure this is in your wallet!

The corner crimp (difficulty rating: 1)
Don't overlook this, great work on the crimp that you may not know!

The 4 Burglars

The 4 Burglars (difficulty rating: 1)
4 court cards lost into a regular deck jump back to the top of the pack!

Paper to Money (difficulty rating: 1)
A really great little illusion. You take blanks pieces of paper and change them into real money with no cover!

Linking Paperclips (difficulty rating: 1)
A Simple but very effective beginner's effect. 2 paperclips and a rubber band instantly join together.

Jumping Rubber Band (difficulty rating: 1)
A Simple but very effective beginners effect. A rubber band jumps around from finger to finger even if the fingers are tied up!

Charlier one handed cut (difficulty rating: 1)
The classic and basic one-handed cut that is easy to do.

Ace Cutter

Ace Cutter (difficulty rating: 1)
A flashy instant 4 ace production, from a shuffled deck that's pretty easy to do but looks very skilful!

Casino Trick (difficulty rating: 1)

Simple Ace Matrix (difficulty rating: 1)

Seven (difficulty rating: 1)

Cross Suits (difficulty rating: 1)
Easy and deceptive.Two cards placed in the center of the deck reverse themselves and rise to the top together. No sleight of hand required.

Card to Pocket (difficulty rating: 1)
A simple version of the card to pocket theme that is great for the beginner.

Card Reveal with Kicker Finish (difficulty rating: 1)

The Tap (difficulty rating: 1)
A way to instantly control a card and maintain control of it even after placing the deck on the table.

Ribbon Spread (difficulty rating: 1)
A nice way to display the deck on a mat tabled surface. Many effects require the deck to be displayed in this manner so why not make it look slick?

Pinky and Flesh Break (difficulty rating: 1)
One of the first things you should learn. The basis of all control with cards.

Multiple Cut Controls (difficulty rating: 1)
A really simple but deceptive control which appears like a running cut but will control the selected card.

Knuckle jog (difficulty rating: 1)
A method of invisibly obtaining a break beneath the bottom card of the deck.

Illusion cut (difficulty rating: 1)
Another great false cut variation that's easy to do.

False chop shuffle (difficulty rating: 1)
The chop shuffle but this variation maintains the order of the entire deck and is easy to do but not easy to detect.

Easy pop-out (difficulty rating: 1)
One of the many revelations where a card appears to 'pop out' of the deck. Looks good visually and is a refreshing way to produce a selected card.

Chop shuffle (difficulty rating: 1)
A common shuffle with laymen. This variation controls the bottom packet of the deck.

Pick a card gag (difficulty rating: 1)
Some techniques just never seem to go away... because they're good. This simple gag always manages to get a laugh.

Rifle Force (difficulty rating: 1)
You need a variety of forces. This one is great for close up or stage.

Cross cut force (difficulty rating: 1)
A convincing force where the spectator seemingly cuts to a random card that you predetermine (you bad boy you).

Counting force (difficulty rating: 1)
A simple and easy way to make sure they pick the card you want them to pick.

8 Kings System (difficulty rating: 1)
A lot can be done with arrangements of the entire deck. This one is easy to learn and use but hard to detect


Also if your just starting out, take a few moments to read the following advice from one who knows!

  1. Effect Vs. Method
    This is a constant debate among new magicians. Working pro's know the truth and that is that effect is everything and method is secondary. Never look down on the method because it is simple. The response and the experience the spectator has is the most important thing. Magicians are more impressed with method than the effect but remember, "...what magicians like often will bore laymen and vice-versa."
     
  2. Pick A Card Tricks-Do Laymen Really Hate Them?
    Of course not, in fact on the contrary. I've actually seen magicians (who don't make a living) tell laypeople "I understand that people hate pick a card tricks, so let's do one and get it out of the way." Laymen will decide what they like or dislike and why would you plant such a negative idea in their mind? It is our job to entertain them and they like being involved in the magic since it is entertaining. Laymen don't hate any aspect of magic, and most have not seen enough magic to discern one element of the art from another. What they don't like is BAD magic.
     
  3. Don't Be Afraid to Adapt
    We all have different sized hands and different styles. You are not doing anything wrong by changing the technique so that you can do it more effectively. Experiment with the grips and handlings and you never know... you may invent something no one else has ever thought of.
     
  4. Never Look Down On a Prop or Method
    Don't discriminate for you may miss out. I have heard countless magicians criticizing another magician for doing "standard" or "easy" routines. Remember that it's not the tricks they are really interested in...it's YOU. Anyone who criticizes another performer for using sponge balls as an example didn't learn anything from watching Albert Goshman do it! Many don't realize that Ascanio was famous for his colour changing knives routine. When Ascanio did it for me I immediately went out and bought a set of knives. Being able to do a few basic routines and make them entertaining (for example, with humour) will get you a lot more work and attention than having great technical skill but not being able to entertain your way out of a wet paper bag. Remember that the simple effects are strong because the audience understands them more. The plots are very simple and need little explanation. This doesn't mean that there is anything wrong with technical magic for some of it is truly wonderful, but it does mean if you can't do a great bottom deal all is not lost. You can still be a successful magician. This is the beauty of this art...there is great opportunity for EVERYONE.
     
  5. Starting Out
    Learn the moves and routines that are basic or easiest (1) first. Most of the moves marked as easiest are used in the majority of routines so you gotta know 'em. Just because it is simple doesn't mean it's not important.
     
  6. How Many Times Should I Practice a Move?
    Practice of course in front of a mirror, but never practice a move more than three times in a row. This is great advice given to me by the late Larry Jennings who started learning magic quite late in life. Do the move no more than three times and then analyze what you are doing and make the proper corrections. This will avoid the common habit of practicing a move over and over again without thinking only to find out you have been doing it ineffectively. Of course you must be able to do the move without thinking but you have to think sometime...practice is for thinking!
     
  7. When Performing Know When To Quit.
    This is a toughie. Most people get such enjoyment from the response they get from doing magic for people that they get to the point where they are actually imposing themselves on others. It's hard to stop. Professionals have an instinct and know just when to stop so the audience is left still wanting more. But amateurs don't yet possess this skill (and it is a skill) that is vital to the livelihood of the working pro. Magic takes away the senses of logic and reasoning, the very reason why some people hate magic. You just can't do this to some people for very long. As a rule, in an impromptu environment, two or three effects are enough. Start off with two and if they request it do one more. Take a lesson from a good professional comic and leave while they're still laughing. You want to be the one who quits, for if they quit on you (and they eventually will) the jig is up.
     
  8. Try Different Things
    Just because you may choose not to perform a certain branch of magic doesn't mean you can't learn from it. A perfect example of this is the Cups And Balls in which a good routine alone is a complete lesson in sleight of hand. All of the principles of magic can be found in this one facet of the art. Learning a coin routine can teach you a lot about palming. We have over the years learned routines that we would never use but found great moves and principles that we could utilize for other things. Sometimes the true gems take a little work to find but the more you do the more you learn.
     
  9. Do I Really Need To Learn The Pass?
    This is one of the greatest debates among card magicians, the argument being that the pass is not necessary to control one card. Some feel it is like using a sledgehammer to kill a fly. Do you REALLY need it? In all truth you don't REALLY need a top palm. It all depends on the type of magic you want to do and without a top palm (as an example) you would be missing out on a lot!
    The same can be said for the Pass since a lot more can be done with it than controlling a single card, as some of the routines on this site will show you. It all depends if you want to be able to do these types of routines. Plus, having a really good pass totally irritates those who can't do it.
     
  10. Sleights Are Not Tricks.
    That's right, the sleight or move is not a trick in itself, meaning it is meant to be hidden within a routine and the more cleverly hidden the better. You really don't want your audience to know that you can control their card at will without them seeing it. Treat each and every move as if it were a palm. You would never expose how well you can palm a card and every move deserves (if it's to serve you well) the same type of consideration.
     
  11. Are Flourishes Bad?
    Another popular debate among magicians. The belief being that flourishes show skill and you want to conceal your skill as much as possible. Well, we've been performing and making a living for years and here are our conclusions.
    Card cheats are the only card handlers that must hide their skills at all costs. There is nothing wrong with a magician taking the same approach, but people no longer believe us to be supernatural beings that pluck physical properties from the ether with unerring difficulties. They know we have and practice skills. These skills are a mystery to them and not obvious but they know it is all explainable through logical means. This drives home the importance of being a good entertainer. When they're fooled and they don't care because they are having such a good time, you've done your job. In fact, you've reached a level many magicians will never reach or understand. Do flourishes impede this goal? The answer is a big resounding NO! Now some moves do look better if done sloppily...so do them sloppily. But when you do that one handed cut, make it look slick! That is ...if you like flourishes.
     
  12. I think I Know How You Did That.
    You'll hear this from time to time. Most of the time they don't know how it's done, but if they have a reasonable explanation, even if it's wrong, the gig's over. Our job, remember, is to leave no logical explanation of what has transpired. WE are long time pro's and know how to use humour to help us jump right into the next effect and literally not give them time to think of an explanation of what they just saw...but once in a while it even happens to us. Ross Bertram once said that one out of every six people knows how the trick was done. They may not be certain if they are right, but the truth is they are. The mind of the spectator is a funny thing and a magician is a good psychologist in his own right. The spectator will grasp the first most logical conclusion only to quickly dismiss it because of something the magician did or said to cancel out that idea. Like a con artist the magician must learn to understand what the spectator is thinking through every phase and systematically eliminate that possibility. Many effects are sold just for the sake of effect and don't do that. We don't teach those effects. Pay attention to some of the insights explained along with the moves, for often these are the real secrets of the art. Of course some people actually will know...don't let it frustrate you. The great Hermann himself couldn't impress SOME people.
     
  13. "Do It Again"
    This is not a compliment!
    Do not do it again!
    Nuff' said.
     
  14. Can I Use The Gambling Techniques To Cheat At Cards?
    The techniques we demonstrate are for the entertainment environment. Yes, bottom deals, second deals, and all the various switches can definitely be used to cheat if you understand how cheats actually work and create favourable environments that allow these moves to "fly"(which you don't). But our goal is to teach you these moves to entertain with. No doubt many will ask you if you can cheat at cards and you won't disappoint them with showy demonstrations. But in a safe environment. As a famous author and ex- cheat once wrote, "...Though the techniques are very impressive and the skill is to be admired remember what a cheat really is...the lowest form of a human being possible."
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